3 months
15/09/2026 - 31/12/2026 Belgium
Requirements
Roles
  • UX Designer Junior
Languages
  • Dutch Active knowledge
  • English Active knowledge
  • French Active knowledge
Skills
  • Environment Art: Build immersive environments, buildings, and props that accurately reflect real-wor Junior
  • 3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and e Junior
  • Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, Junior
  • Documentation: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, a Junior
  • Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training expe Junior
  • Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the Junior
  • Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure Junior
Description

1.      Doel van de functie

De Federale Politie bouwt aan een nationaal Expertisecentrum voor C‑UAS, XR & Robotica, ter ondersteuning van politie, Defensie, Douane en andere veiligheidsdiensten.

As a 3D Modeller at XR Labs, you will play a crucial role in the development of XR simulators designed to train and prepare our personnel for a wide range of scenarios. Your expertise in Blender and strong understanding of 3D modelling, texturing, and asset optimization will be instrumental in creating high-quality, realistic and effective XR training environments for these critical organizations. 

2.      Plaats in de organisatie

De medewerker wordt toegewezen aan DTO – Innovatie en maakt deel uit van het XR‑kernteam binnen het Expertisecentrum.

De functie:

  • Rapporteert functioneel aan het XR‑Lab.
  • Werkt nauw samen met programmeurs, 3D‑artists, projectleiders en operationele eindgebruikers (DSU, SFG, GPI, Douane…).
  • Werkt in multidisciplinair kader met Defensie, Douane, Brussels Gewest en academische partners.
     

3.      Taken en verantwoordelijkheden

  • 3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments in Blender for use in XR training simulators. 
  • Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations. 
  • Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms. 
  • Collaboration: Collaborate closely with the end users, as well as programmers, designers, and fellow artists to create assets that authentically simulate the situations and challenges they face. 
  • Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions. 
  • Environment Art: Build immersive environments, buildings, and props that accurately reflect real-world locations and scenarios encountered by special forces and the police. 
  • Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience. 
  • Documentation: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to facilitate knowledge sharing within the team and with our partners. 
  • Adaptation: Stay current with industry trends and emerging tools and techniques in 3D art and XR, and apply them to improve asset quality and pipeline efficiency.
     

4.      Profiel

  • Kennis en ervaring (vereist)

Bachelor’s degree in 3D Art, Game Design, Animation, or a related field  

OR 

Multiple years of proven experience in the industry: Candidates without a bachelor’s degree must have several years of demonstrated experience in the industry. A comprehensive portfolio showcasing your work is required. 

  • Pluspunten

– Eerdere ervaring met politiediensten, Defensie of andere veiligheidsdiensten.
– Ervaring met 3D‑scanning en digitale reconstructie (LIDAR, fotogrammetrie).
– Ervaring in operationele trainingsomgevingen.

Competenties

– Strong proficiency in Blender, including modelling, sculpting, UV unwrapping, texturing, and material creation. 
– Demonstrated experience creating 3D assets and/or environments for games and/or XR simulators for training and simulation, showcased through a portfolio. 
– A solid understanding of PBR texturing workflows and tools such as Substance Painter or Substance Designer. 
– Experience optimizing assets (poly count, topology, LODs, texture resolution) for real-time rendering on XR platforms (VR, AR, MR). 
– Experience exporting and integrating assets into a game engine, preferably Unity. 
– Excellent eye for detail, proportion, and realism, with a passion for creating authentic XR training experiences for special forces and the police. 
– Proficiency in Dutch, French and/or English. 
– Strong communication skills and the ability to work well with special forces and police partners and in cross-functional teams. 
– Having worked with 3D scans and the optimization of it, is a plus