Description
1. Doel van de functie
De Federale Politie bouwt aan een nationaal Expertisecentrum voor C‑UAS, XR & Robotica, ter ondersteuning van politie, Defensie, Douane en andere veiligheidsdiensten.
As a 3D Modeller at XR Labs, you will play a crucial role in the development of XR simulators designed to train and prepare our personnel for a wide range of scenarios. Your expertise in Blender and strong understanding of 3D modelling, texturing, and asset optimization will be instrumental in creating high-quality, realistic and effective XR training environments for these critical organizations.
2. Plaats in de organisatie
De medewerker wordt toegewezen aan DTO – Innovatie en maakt deel uit van het XR‑kernteam binnen het Expertisecentrum.
De functie:
- Rapporteert functioneel aan het XR‑Lab.
- Werkt nauw samen met programmeurs, 3D‑artists, projectleiders en operationele eindgebruikers (DSU, SFG, GPI, Douane…).
- Werkt in multidisciplinair kader met Defensie, Douane, Brussels Gewest en academische partners.
3. Taken en verantwoordelijkheden
- 3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments in Blender for use in XR training simulators.
- Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations.
- Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms.
- Collaboration: Collaborate closely with the end users, as well as programmers, designers, and fellow artists to create assets that authentically simulate the situations and challenges they face.
- Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions.
- Environment Art: Build immersive environments, buildings, and props that accurately reflect real-world locations and scenarios encountered by special forces and the police.
- Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience.
- Documentation: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to facilitate knowledge sharing within the team and with our partners.
- Adaptation: Stay current with industry trends and emerging tools and techniques in 3D art and XR, and apply them to improve asset quality and pipeline efficiency.
4. Profiel
- Kennis en ervaring (vereist)
Bachelor’s degree in 3D Art, Game Design, Animation, or a related field
OR
Multiple years of proven experience in the industry: Candidates without a bachelor’s degree must have several years of demonstrated experience in the industry. A comprehensive portfolio showcasing your work is required.
- Pluspunten
– Eerdere ervaring met politiediensten, Defensie of andere veiligheidsdiensten.
– Ervaring met 3D‑scanning en digitale reconstructie (LIDAR, fotogrammetrie).
– Ervaring in operationele trainingsomgevingen.
Competenties
– Strong proficiency in Blender, including modelling, sculpting, UV unwrapping, texturing, and material creation.
– Demonstrated experience creating 3D assets and/or environments for games and/or XR simulators for training and simulation, showcased through a portfolio.
– A solid understanding of PBR texturing workflows and tools such as Substance Painter or Substance Designer.
– Experience optimizing assets (poly count, topology, LODs, texture resolution) for real-time rendering on XR platforms (VR, AR, MR).
– Experience exporting and integrating assets into a game engine, preferably Unity.
– Excellent eye for detail, proportion, and realism, with a passion for creating authentic XR training experiences for special forces and the police.
– Proficiency in Dutch, French and/or English.
– Strong communication skills and the ability to work well with special forces and police partners and in cross-functional teams.
– Having worked with 3D scans and the optimization of it, is a plus
